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Layers of fear 2 mannequins
Layers of fear 2 mannequins









layers of fear 2 mannequins

You’ll rarely become frustrated at what to do next. Often making you feel like you’re a bit lost and unsure what is going on but never in a way that you can’t continue. I thought the design of the ‘levels’ was really clever at times. For me, they don’t work for scares for much of the time but they do have their moments Mannequins are used to try and keep the creepiness up. If you don’t stop and think about what you have to do, repeat scenes of this can become a little boring but that’s more the players fault – I learnt the hard way. Not necessarily how they look but the music suddenly ramps up, I get all panicky and usually die pretty quickly.

layers of fear 2 mannequins

When the ‘monsters’ (I’ll call them monsters for now but they could be ghosts or demons or several other things) get on screen, they are at first terrifying. You’ll be anxiously turning every corner. This atmosphere created by a decent musical score and the general darkness of much of the settings. It’s perhaps to simple to say it is just through those easy jump scares though because it’s the atmosphere that is built up before that that gets you on the edge of your seat. An easy jump scare doesn’t have to be a bad thing and if I’m slowly walking through a dark area of the ship only for part of the ceiling to fall down in front of me, I’m going to jump. There are quite a few easy jump scares (the ones film fans complain about) and they work well. And I can confirm that Layers of Fear 2 has plenty of scary moments. One of the key parts of a first person horror game is always going to be ‘is it scary?’. It works well enough and you can an understanding of the basic outline of the story even if you’re not really taking it all in. It is told throughout the game with voice-overs from the past of the two children, as well as objects you can interact with, such as old projectors and recordings to listen to and notes to read. I’m not sure if this was because it just wasn’t interesting enough or because I was too involved in the gameplay to concentrate enough on the story. In truth, I wasn’t as engaged in the story as much as I would have liked to have been. From there begins a whole story about two children aboard the ship and the terrible time they had on board. Layers of Fear 2 is a first person, psychological horror game in which you play an actor who is playing the lead role in a film set upon an ocean liner. But thankfully there is more to this sequel that that. A horror game with no weapons to speak of though, did peak my interest.Īs there are no weapons I ended up doing what I would do in a real-life situation when faced with monsters and ghosts – run away as fast as I can. But it’s not a genre of game that I am drawn to. Many years ago I loved the first Resident Evil game on the Playstation and I’ve always enjoyed the Project Zero series. Horror is a passion of mine, so it’s a little surprising that I hardly ever play horror games. This time with Layers of Fear 2, I played a completely different type of horror game, an investigatory horror game.įor those that have read my reviews for Nerdly before, you will know that about eighty percent of them are for horror movies. Reviewing video games has continued to help me play genres that I have rarely played before or not played at all.











Layers of fear 2 mannequins